Halo Infinite’s glitched and overpowered “tank gun” can be added again to the sport’s marketing campaign in a forthcoming replace, developer 343 Industries introduced Friday.
The tank gun is a particularly highly effective weapon — primarily a transportable model of a Scorpion tank’s cannon that has limitless ammo — and it’s been in style with speedrunners and as a solution to make the sport so much simpler. However despite the fact that it is advisable to know precisely the place to look to seek out the gun (which is invisible, by the way in which), Halo senior group supervisor John Junyszek stated in April that 343 would be removing the “tank gun glitch” alongside the sport’s second season, which launched Might third. That call wasn’t a very talked-about one with the group, and it appears there’s been sufficient blowback that 343 has determined to carry the tank gun again.
343 will even be including again some talent jumps to the sport’s multiplayer maps. The hard-to-pull-off jumps (just like the “Pizza” leap) may give gamers a bonus in a heated battle, however it appears they could have performed so in a manner the builders didn’t intend.
“We initially recognized these jumps as falling into a few classes: Locations the place the surroundings was poorly speaking the traversal choices of the sport world, locations that created a fight imbalance, or a mix of each,” Junyszek stated on Friday on the Halo Waypoint boards.
343 made some changes that eliminated some talent jumps with the season 2 patch, however the group outcry has been loud sufficient that 343 is planning so as to add a lot of them again in. “Gamers have made it clear that our evaluation of those jumps was off beam, and we worth the suggestions,” Junyszek stated.
Junyszek had indicated final week that 343 Industries was contemplating adjustments in response to participant suggestions after the season’s launch. “We’ve seen the suggestions round adjustments that impacted numerous multiplayer jumps and marketing campaign speedrun methods,” Junyszek said on May 5th. “We’re not on the level the place we will promise something but, however need to be clear and say that we’re taking the suggestions significantly and reviewing choices internally.”
Halo Infinite head of inventive Joseph Staten had acknowledged the complaints as nicely. “Hey Spartans, this week has been bumpy,” Staten stated, quote-tweeting Junyszek. “That positively wasn’t our aim.”
Junyszek on Friday didn’t present a selected date for the brand new replace, however it appears it would arrive quickly. “Our workforce has been working arduous to get as a lot as we will on this replace as rapidly as we will, however there are nonetheless a couple of extra steps we have to take earlier than we will launch it out within the wild,” he stated. “We’ll share extra on this replace’s particular launch timing within the subsequent few days.”
The reversals are simply the newest velocity bumps for Halo Infinite, which has had a rocky go of issues since its launch late final 12 months. And we’ll be ready awhile for some core options to be added to the sport; 343 introduced final month that it’s concentrating on a late August launch for on-line marketing campaign co-op and a September launch for an open beta of Forge mode.