Three days into the Elite Harmful: Odyssey Alpha, and the temper across the house sim’s subsequent replace is a bit of bitter. Now, Frontier has addressed two main points with the early take a look at—although it maybe fails to handle a few of Odyssey’s extra elementary issues.
Writing in an preliminary suggestions submit on Steam final night time, Frontier addresses blowback to the sport’s price range taxi service, Apex Interstellar. The studio is conscious that having Apex as the one traversal possibility exacerbates points, together with the sheer scale of the huge photo voltaic system used for testing. However the root of the issue, in that it sucks to spend most of your time twiddling your thumbs as another person flies round house, is one thing Frontier is seeking to clear up.
“There’s little question that the time spent throughout these journeys is much less partaking than Odyssey’s different options, given the at present restricted choices for interplay through the journey,” Frontier explains.
Brief time period, the studio hopes to maneuver the Alpha begin level to a extra central location and make it clear when a mission will ship you on a particularly lengthy journey. However it additionally seems like Frontier need to enhance the interactivity of the flights themselves, mentioning an “elevated variety of loadout and beauty customisation” to make use of through the flight.
I’ve some concepts of my very own, after all. They largely contain cramming the shuttle stuffed with obnoxious vacationers. However do not count on taxis to easily get sooner—the developer is (rightly) very clear that turning the system right into a glorified fast-travel can be a massively harmful transfer.
Frontier additionally responds to criticism that on-foot fight is extremely punishing proper now. Whereas I hadn’t observed it, PVP fight is outwardly rife with criminals blasting pilots with little penalty—with stronger punishments supposedly in retailer for these murderers. What I’ve seen, nevertheless, is that even Menace 0 missions function completely brutal NPCs, and Frontier plans to “reassess” how mission problem is communicated up-front.
It is reassuring to see points addressed so rapidly into the Alpha’s lifespan. However Frontier’s response would not hit at a number of the extra underlying issues affecting Odyssey. Stations are nonetheless lifeless areas stuffed with dead-eyed Pixar characters, and the present loop of taking lengthy flights to undercooked missions is solely a depressing technique to play.
Hopefully, these issues are alleviated when the Odyssey alpha opens up, and these options are given higher context inside Elite’s wider galaxy.