When Nier: Automata and The Evil Inside had been added to Xbox Sport Go PC on March seventeenth, followers out of the blue received excited. Nier: Automata, specifically, had a problematic PC port, which was principally tremendous however disappointingly did not get updates from Sq. Enix to resolve its apparent points. Modders mounted it, as an alternative. This Sport Go launch, made by port studio QLOC, promised some added options like borderless windowed mode and HDR. 4 years later, Nier: Automata lastly received the port it deserved… or so it appeared at first look.
The decision from the eagle-eyed testers at Digital Foundry and modder Kaldaien, who patched up Nier: Automata again in 2017, is sadly the other. The brand new Sport Go variations of Nier: Automata and The Evil Inside nonetheless have lots of the previous issues, and in some methods are literally worse than their unique PC ports.
Within the video above, Digital Foundry first seems at The Evil Inside, which surprisingly ran at about 57-59 frames per second although it was supposedly locked to 60. It is a frequent problem with the sport engine id Tech 5, and was simply fixable within the preliminary port. However Digital Foundry ran right into a considerably stranger efficiency problem within the Sport Go port, which reported it was working at 60 fps regardless of really working at a ragged, bouncy 40-something fps. Reinstalling the sport, and even reinstalling Home windows, did not resolve the issue—and by some means its busted efficiency carried over to the Steam model of the sport, too, if it was put in. Completely weird.
At the least the previous model of The Evil Inside runs simply tremendous with a easy settings tweak (assuming you do not infect it with the Sport Go model, anyway). With Nier: Automata, followers hoped this port could be a big enchancment. Modder Kaldaien did considerably enhance Nier: Automata with mod FAR, however a brand new PC port would have served as acknowledgement that Nier ought to have been patched somewhat than left because it was.
“The information is not nice,” Kaldaien posted in a thread on ResetEra. “Most of what wanted to be mounted within the Steam model nonetheless must be mounted within the Microsoft Retailer model. A few of it is gotten tougher to repair. You’d assume a bump from 900p hardcoded post-processing decision to 1080p could be a marginal enchancment, however they managed to extend decision whereas concurrently reducing high quality (ugh).”
The brand new port of Nier: Automata does have a built-in borderless mode now, which is a optimistic. However nearly all the graphical points in Automata mounted by the FAR mod are nonetheless current within the Sport Go model. Digital Foundry reveals off a number of of them. Kaldaien additionally calls out “a fair worse implementation of AO,” or ambient occlusion, within the Sport Go model.
The unique Steam variations of Nier and The Evil Inside are in the end the higher technique to play. These variations may be modded, one thing that is nonetheless not doable with Sport Go. It might be 4 years previous now, however I believe Sq. Enix ought to nonetheless patch the Steam model, correcting the problems that Kaldaien mounted with FAR. It might not promote new copies, however it could present they really care about what their PC gamers need to say.