With the arrival of a mammoth patch from CD Projekt Pink for Cyberpunk 2077 it’s now attainable to benefit from the shiny flooring and vivid lights of Night time Metropolis with an AMD graphics card. Particularly, the Radeon RX 6000-series playing cards, fitted with the most recent RDNA 2 structure, at the moment are able to a bit of real-time ray tracing in Cyberpunk 2077.
And I say ‘a bit of’ for good motive.
The newest Cyberpunk patch is a greater than modest 33GB set up (really a bit of extra space can be required to obtain), and its important dimension is essentially defined by the 484 bug fixes it consists of for the PC model. Bundled alongside that’s the arrival of AMD-powered real-time ray tracing in-game, a characteristic notable by its omission from the launch day roster.
It is an fascinating prospect for anybody rocking the most recent AMD silicon, too, as Cyberpunk 2077 might pose the largest problem for RDNA 2 silicon since, effectively, ever. The sport is hard going with out even a drop of ray tracing to talk of. Moreover, AMD is contending with extra highly effective ray tracing silicon in Nvidia’s RT Cores, which have confirmed themselves extra succesful than AMD’s Ray Accelerators.
With that being stated, the reality lies within the numbers. So I’ve blown the mud off my Cyberpunk set up and brought the Radeon RX 6900 XT and Radeon RX 6700 XT for a spin in-game to inform you whether or not it is all value it.
First up, the Radeon RX 6900 XT. That is AMD’s high card and an absolute stunner in rasterised efficiency. It is only a disgrace it is form of expensive subsequent to the RX 6800 XT and GeForce RTX 3080. However, this GPU affords RDNA 2 at its absolute most interesting, and which means it is the flagship for crimson crew ray tracing efficiency in Cyberpunk 2077.
My benchmark run is a fast lap across the Afterlife membership, which has change into a form of picturesque place in-game for ray tracing functionality. As such, it’s possible you’ll discover a bit of extra efficiency out within the streets, or rather less if you get into heavy fight.
|4K – Extremely – RT off||44||28|
|4K – RT Medium||17||13|
|4K – RT Extremely||11||9|
|1440p – Extremely – RT off||85||36|
|1440p – RT Medium||34||25|
|1440p – RT Extremely||23||19|
As you’ll be able to see within the desk above, you are a fairly important drop in efficiency from the Extremely preset to the Ray Tracing Medium preset in-game. There aren’t any ray-traced reflections at this grade, solely shadows and ‘medium’ lighting, besides it is robust going for even the highest RDNA 2 card.
Ray-traced reflections, probably essentially the most clearly noticeable ray tracing results of the lot, is launched with the Ray Tracing Extremely preset. This setting sees a dramatic discount in efficiency that creeps all the way down to single digits at occasions.
Evidently, neither evokes a lot hope for clean framerates, not even 30fps, at 4K.
Maybe that is a given. Even with out ray tracing, the Radeon RX 6900 XT struggles to handle a gentle 60fps at Extremely in 4K. 1440p is a way more admirable purpose in that regard. The RX 6700 XT hits an honest common of 85fps with no ray tracing enabled, and almost maintains a gentle 30fps or extra with ray tracing enabled, however not cranked all the best way up.
It is nonetheless removed from what I might name clean going, nonetheless. It is a mighty discount in efficiency for a handful of visible results.
|1080p – Excessive – RT off||102||39|
|1080p – Extremely – RT off||91||44|
|1080p – RT Medium||34||25|
|1080p – RT Extremely||24||19|
On to the Radeon RX 6700 XT and it is a related story. I solely ran this GPU at 1080p for the needs of this testing, which might be a small mercy on my half as a result of the efficiency cliffedge of ray tracing places this $379 in an already quite precarious place, even on the decrease decision.
There’s one salve for ray tracing in Cyberpunk 2077, or at the least potential salve, in FidelityFX CAS, or Content material Adaptive Sharpening. This can be a sharpening and upscaling characteristic inbuilt to AMD’s FidelityFX GPU suite that permits for sharpening inside a scene primarily based on the scene’s particulars.
Why may CAS impact efficiency? I hear you ask. Utilized in tandem with a dynamic render decision—a decision that’s altered on the fly primarily based on any given scene to keep up a gentle fps—CAS can reduce out a few of the blurriness that might in any other case be launched by rendering at a decrease decision.
This differs from Nvidia’s DLSS in that it does not introduce new visible info right into a scene, solely alters what’s there for readability. AMD’s planning a brand new characteristic in FidelityFX Tremendous Decision for simply that objective, however it’s sadly not out but.
So as an alternative it is CAS that each one our hopes relaxation, and sadly it is not an altogether nice expertise in movement (it is a bit of robust to inform the distinction between CAS on and off in screenshots, I am going to admit). For one, and I assume this can be a bug that can be mounted, CAS causes a flickering of some textures throughout gameplay on our check system when ray tracing is enabled.
It comes and go in any given scene, however is prevalent sufficient that you’d most probably want to disable the characteristic altogether, or disable ray tracing (which additionally places an finish to the glint), merely to be rid of it.
Maybe extra importantly, CAS may introduce a big degree of blur. The impact of CAS could be adjusted for efficiency and readability, so the extent of blurriness actually depends upon what kind of efficiency you are after and the way far you are keen to go to chase that fps dream, however it’s once more rather less readability in change for improved visuals elsewhere—it is all the time a commerce off, and never essentially a worthy one.
In my testing, all of it felt an excessive amount of blur to justify the extravagance, and maybe frivolous, ray tracing implementation in-game. Cyberpunk 2077 is a visually spectacular sport that is solely marginally improved by in depth lighting and reflections, and I discovered that in my time with it, even with ray tracing functionality on AMD’s playing cards, greater framerates had been as an alternative my main focus.
It is nice to see AMD again on even footing with Nvidia in Cyberpunk 2077 when it comes to characteristic assist, after what was a shocking launch day omission. But even post-ray tracing assist, my suggestion is to maintain this characteristic disabled, even when you spent a grand on the flagship RDNA 2 card.